I was the Lead Environment Artist on this project. My team was made up of highly talented seasoned artists and newcomers to the industry:
Paul Moya
Josh Turner
David Kim
Weston Mitchell(Tech Art)
Tyler Kyota
Carlos Lopez
Deanna Cirelli
Justin Herrera
(special thanks to Eric Hardin for the beautiful lighting in our levels, as well as his insight and advice throughout the project)
Our timeline was extremely short to complete the project. We did a bit of pre-production by working on a "beautiful corner" to establish our pipeline and visual target, as well as map out the path for the remainder of the project. There were 9 levels total, and due to the short timeline, we paired up our artists to divide and conquer level creation. Our team worked very closely with our amazing designers as well, checking in with them on a daily basis to ensure gameplay needs were met, and that everything was accounted for.
As with any project, there were a few hiccups along the way, but my team was highly adaptable and adjusted seamlessly to address arising issues. I'm extremely proud of my team and the work we've done. I couldn't ask for a better group of teammates. Ya'll are rockstars.